POV-Ray : Newsgroups : povray.general : Light source performance impact problems : Re: Light source performance impact problems Server Time
3 Aug 2024 16:24:21 EDT (-0400)
  Re: Light source performance impact problems  
From: Hughes, B 
Date: 3 Jan 2004 18:45:08
Message: <3ff75404@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> It would be a good idea IMHO to add
>
> light_source {
>   ...
>   cut_off [distance n.n | lightness n.n]
> }

Prior to version 3.5 a light's color value had to be above a certain amount
before it could appear, otherwise it didn't emit any light rays IIRC.

Considering how light_source has so much impact on the rendering times this
idea of constraining its realm might be a great thing. Especially, as
Chistopher pointed out, if shadow creation were limited to a certain
distance; as measured from camera or the light, or both.

-- 
Bob H.
http://www.3digitaleyes.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.